AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in France - Q1 2022
In Q1 2022, the top boxing games on Android in France showed varied trends in downloads, revenue, and active users. Here's a detailed look at their performance.
In Q1 2022, the top boxing games on Android in France displayed a range of performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 boxing games according to data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS showed a notable increase in weekly revenue, peaking at around $1.1K in the last week of February. Weekly downloads hit a high of approximately 23.6K in the week of January 31, followed by a downward trend, closing the quarter with about 4.7K downloads. The game’s weekly active users also saw a peak of nearly 30K in early February before declining to around 10.7K by the end of March.
Idle Workout Master: MMA hero by EZ Games JSC. had a more modest performance in terms of revenue, with weekly earnings generally below $30 and peaking at $65 at the start of the quarter. The game’s downloads started strong at nearly 9.9K in late December 2021 but gradually decreased to around 2.9K by the end of March. Active users followed a similar pattern, starting at 13.4K and ending the quarter with about 4.7K.
Level Up Runner from Lion Studios saw relatively low revenue, mostly staying below $30 per week. The game’s downloads fluctuated, starting at around 7.8K in late December 2021 and ending at approximately 2.1K by the end of March. Active users decreased from about 10.4K to 3.9K over the same period.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES had minimal revenue impact, with weekly earnings mostly at $0. Downloads started at about 6.5K in late December 2021, peaking at 7K in early January, and then declined to just 600 by the end of March. Active users showed a similar trend, starting at 12.9K and decreasing to around 3.4K.
Real Boxing 2 from Vivid Games S.A. generated steady weekly revenue, peaking at $616 in mid-January. Downloads fluctuated, with a significant peak of approximately 5.8K in early March. Active users also saw a peak of around 8.4K in early March, before settling at about 4.3K by the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.